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Python's BDFL presents an interesting tool for facilitating code reviews.
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Pretty much out of nowhere, I suddenly decided that what the world really needs is a Battlestar Galactica-themed version of the classic Battleship game. Besides the obvious cool factor of having a board full of miniature BSG ships, I think there’s a lot of depth to be added by tweaking the rules a little bit:
Cylon raiders and heavy raiders seem like one- and two-hit vessels to me, while the Colonial Vipers and Raptors are probably single-hit ships. Basestars should be relatively large (suggesting a much larger field of play than the standard Battleship grid) and maintain a six-pronged X shape target profile. Battlestars would probably need to be three spaces wide so that the flight pods can take hits too. Obvious choices for other Colonial ships include Colonial One, Cloud 9, Demetrius, the Astral Queen, Daru Mozu (the tylium refinery ship), mining ships, Space Park (the “spinny ship”), and numerous others. Clearly, getting the balance right on both Colonial and Cylon sides would be important to proper gameplay.
The reaction from my coworkers who are also fans has been very positive, so I suspect that if the appropriate corporate behemoths could work out the licensing, they’d at least sell a few units to us. In the mean time, if you feel like giving it a whirl, go for it! The rules definitely need some fine-tuning to make sure gameplay is properly balanced, but they should be at least a good start. If you do end up trying it out, I’d love to hear how it went.
So say we all!
[Edit 7/14/2008 @ 23:19] The collective unconscious appears to have reared its ugly head–turns out I’m not the first to have this idea.
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